When im joining a server he will crashed

Discussion in 'Applications | Staff | Youtuber | Streamer...' started by dexterderdex, Oct 24, 2016.

  1. dexterderdex

    dexterderdex N00b

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    3.17.2.2
    Successfully refreshed the master server.

    ArgumentException: An empty string is not considered a valid value.
    System.Enum.Parse (System.Type enumType, System.String value, Boolean ignoreCase)
    SDG.Unturned.ItemGlassesAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
    UnityEngine.Debug:LogException(Exception)
    SDG.Unturned.Assets:loadFile(ScannedFileInfo)
    SDG.Unturned.Assets:load(String, Boolean)
    SDG.Provider.TempSteamworksWorkshop:eek:nItemDownloaded(DownloadItemResult_t)
    Steamworks.Callback`1:OnRunCallback(IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()
    Steamworks.SteamAPI:RunCallbacks()
    SDG.SteamworksProvider.SteamworksProvider:update()
    SDG.Unturned.Provider:Update()


    The AssetBundle 'C:\Program Files\Steam\steamapps\workshop\content\304930\436096906/Red_Nightvision/Red_Nightvision.unity3d' can't be loaded because another AssetBundle with the same files is already loaded.


    NotSupportedException: Missing item gameobject
    SDG.Unturned.ItemAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.ItemClothingAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.ItemGearAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.ItemGlassesAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
    UnityEngine.Debug:LogException(Exception)
    SDG.Unturned.Assets:loadFile(ScannedFileInfo)
    SDG.Unturned.Assets:load(String, Boolean)
    SDG.Provider.TempSteamworksWorkshop:eek:nItemDownloaded(DownloadItemResult_t)
    Steamworks.Callback`1:OnRunCallback(IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()
    Steamworks.SteamAPI:RunCallbacks()
    SDG.SteamworksProvider.SteamworksProvider:update()
    SDG.Unturned.Provider:Update()


    NotSupportedException: Missing item gameobject
    SDG.Unturned.ItemAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.ItemCaliberAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.ItemMagazineAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
    UnityEngine.Debug:LogException(Exception)
    SDG.Unturned.Assets:loadFile(ScannedFileInfo)
    SDG.Unturned.Assets:load(String, Boolean)
    SDG.Provider.TempSteamworksWorkshop:eek:nItemDownloaded(DownloadItemResult_t)
    Steamworks.Callback`1:OnRunCallback(IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()
    Steamworks.SteamAPI:RunCallbacks()
    SDG.SteamworksProvider.SteamworksProvider:update()
    SDG.Unturned.Provider:Update()


    InvalidCastException: Cannot cast from source type to destination type.
    SDG.Unturned.ItemGunAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
    UnityEngine.Debug:LogException(Exception)
    SDG.Unturned.Assets:loadFile(ScannedFileInfo)
    SDG.Unturned.Assets:load(String, Boolean)
    SDG.Provider.TempSteamworksWorkshop:eek:nItemDownloaded(DownloadItemResult_t)
    Steamworks.Callback`1:OnRunCallback(IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()
    Steamworks.SteamAPI:RunCallbacks()
    SDG.SteamworksProvider.SteamworksProvider:update()
    SDG.Unturned.Provider:Update()


    NotSupportedException: Missing item gameobject
    SDG.Unturned.ItemAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.ItemFuelAsset..ctor (SDG.Unturned.Bundle bundle, SDG.Unturned.Data data, SDG.Unturned.Local localization, UInt16 id)
    SDG.Unturned.Assets.loadFile (ScannedFileInfo file)
    UnityEngine.Debug:LogException(Exception)
    SDG.Unturned.Assets:loadFile(ScannedFileInfo)
    SDG.Unturned.Assets:load(String, Boolean)
    SDG.Provider.TempSteamworksWorkshop:eek:nItemDownloaded(DownloadItemResult_t)
    Steamworks.Callback`1:OnRunCallback(IntPtr)
    Steamworks.NativeMethods:SteamAPI_RunCallbacks()
    Steamworks.SteamAPI:RunCallbacks()
    SDG.SteamworksProvider.SteamworksProvider:update()
    SDG.Unturned.Provider:Update()


    Could not allocate memory: System out of memory!
    Trying to allocate: 23288888B with 16 alignment. MemoryLabel: FMODSample
    Allocation happend at: Line:173 in
    Memory overview

    [ ALLOC_DEFAULT ] used: 466632936B | peak: 0B | reserved: 496737068B
    [ ALLOC_TEMP_JOB ] used: 0B | peak: 0B | reserved: 2097152B
    [ ALLOC_GFX ] used: 105871644B | peak: 0B | reserved: 119315316B
    [ ALLOC_CACHEOBJECTS ] used: 233928B | peak: 0B | reserved: 10485760B
    [ ALLOC_TYPETREE ] used: 133456B | peak: 0B | reserved: 4194304B
    [ ALLOC_PROFILER ] used: 0B | peak: 0B | reserved: 0B
    [ ALLOC_TEMP_THREAD ] used: 31745B | peak: 0B | reserved: 3244032B
     

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