1. Hello there, Guest
    It's nice to see you around, please do remember that our Forum was made by Members of the Community and that our Forum Applications are only for the Forum Moderation position. As this is an Unofficial Community we don't have control over Unturned Servers, Steam Accounts, VAC Bans, etc.

3.17.2.0 Update Notes

Discussion in 'Unturned News' started by Nelson Sexton, Oct 21, 2016.

  1. Nelson Sexton

    Nelson Sexton Steam RSS Official Bot

    228
    80
    1
    Update Notes:

    Additions:
    • Added traitor uncovering questline.
    • Added lightningstrike boss zombie quest for Ensign Cliff.
    • Added groundpounder boss zombie quest for Peter.
    • Added flamethrower boss zombie quest for Norbert.
    • Added config options to include boss zombies in spawns.
    • Added ability to track a quest in the HUD.
    • Added Industrial Gas Can. [ID 1440]
    • Added NPC/dialogue/quest/vendor documentation to workshop documentation.
    • Added deferred decal support and converted many decal-like objects to use it.
    Improvements:
    • Improved aggressive actions to mark entire group.
    Tweaks:
    • Tweaked player buttons to link to Steam profile.
    • Tweaked armory to sell rangefinder instead of detonator.
    Fixes:
    • Fixed a variety of bugs with the bayonet.
    • Fixed to allow scaling NPCs.
    • Fixed using mannequin while using item.
    • Fixed nightvision glow after toggling cosmetics.
    • Fixed missing ceiling collision in one of Mooki's houses.
    Deferred Decals:

    It was a bit of a nightmare to get everything working with them, but as far as I can tell the only issue now is a slight lighting difference with Use_Skybox_Ambience. Now that we have SMAA I think keeping forward rendering around alongside deferred isn't worth it considering the benefits of deferred, for example these decals or screen-space reflections (which I'll be swapping out for the planar reflections soon since I want to support arbitrary water placement).

    Decals are great because there's no gap between the old flat geometry and the surface, and they can "wrap" around curved faces. For modders to allow decals to show on your models you will need to set the least significant bit in the stencil buffer to 1, or use the StandardDecalable shader found in Unturned/Bundles/Sources/Examples. I decided on making the decalable feature opt-in rather than opt-out because objects that shouldn't get decals receiving them look far stranger than not.

    Continue reading...
     
  2. Commander Phill

    Commander Phill Forum Moderator Staff Member Moderator

    818
    57
    78
    The images I'm getting of the bosses...
     

Share This Page