[Tutorial] Updating the Assembly-CSharp.dll to remove lagspikes on player disconnects

Discussion in 'Question / Documentation' started by Nessin, Aug 27, 2014.

  1. Nessin

    Nessin Survivor

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    When unturned updates, you will need to edit Assembly-CSharp.dll to disable global saves every time a player disconnects.

    First off, you need 2 things:
    1. .Net reflector. Can be downloaded here: http://www.red-gate.com/products/dotnet-development/reflector/
    2. reflexil addon. Can be downloaded here: http://reflexil.net/

    Add reflexil as an addon to .Net reflector:
    [​IMG]

    After you have added reflexil to .NET Reflector, do just as I did in this video:

     
  2. duder5495

    duder5495 Rookie

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  3. whatelse

    whatelse N00b+

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    dude your the best.. thanks
     
  4. Asashi

    Asashi N00b

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    Anyone can help me with 3.8.8 rocket Assembly-CSharp ?
     
  5. Zomboy

    Zomboy N00b

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    The video not exist any more ;/
     

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